League Rules

http://arcturus.su/wiki/Rule_variations
http://arcturus.su/wiki/Yaku_variations
Kuitan – Ari
Dabu, Tori Ron – Ari
Agariyame – Nashi
Atozuke – Ari
Furiten riichi – Ari
Ryanhan shibari – Nashi
Pao – All Ari (Daisangen, Daisuushii, Suukantsu, Daiminkan rinshan)
Ryuuiisou – Include hatsu (not required)
Tenhou – Ari
Chiihou – Ari
Renhou – Mangan
Chiitoitsu – Unique Pairs
Daburu Riichi – Ari
Haitei – Ari
Houtei – Ari
Haitei Rinshan – Ari
Ippatsu – Ari
Kazoe yakuman – Ari
Mutli yakuman – Ari
Kokushi chankan – Ari
Furiten – Turn, Call (excluding riichi)
Kuikae – Nashi
Naki – Pon
Tochuu ryuukyoku – Nashi
Riichi kan – allowed as long as it doesn’t change the wait

Scoring: http://arcturus.su/wiki/Scoring_variations
Karaten tenpai – Ari
Kiriage mangan – Nashi
Double wind fu – Nashi
Rinshan fu – Nashi
Oka – Nashi
Renchan – Tenpai, Agari
Shaaba – Nashi
Start score – 30 000
Tobi (Negative score end) – Nashi
Uma – 0 (Special league points are counted after the game ends by the judge)
Yakitori – Nashi
Wareme – Nashi
Dora: http://arcturus.su/wiki/Dora_variations
Akadora – Nashi
Kandora – Sokun
Kanuradora – Ari
Uradora – Ari

Special Yaku:  http://arcturus.su/wiki/Optional_yaku http://www.uspml.com/downloads/entry/barticles_japanese.htm

Nagashi Mangan – Mangan
San Renkou* – 2 han
Iisou Sanshun (Iishoku Sanjun)* – 2 han
Shiisanpuutaa – Mangan
Open Riichi – 2 han, if won on discard of a player who did not riichi, it is counted then as yakuman
Special Yakumans:

Suu Renkou*
Iisou Suushun (Iishoku Yonjun)*
Daichisei
Daisharin/Daichikurin/Daisuurin
Parenchan
Shiisuupuutaa
Beni Kujaku

(*) – Always counted as either

Chombo and dead hands:

1.If six or more tiles are toppled enforce Dead hand
2.If riichi stick is not given or the tile not put sideway and riiching player ronned, the riichi should not be counted, if the hand did not have a yaku applying chombo.
3.If ronned incorectly dead hand, if the tiles were shown then chombo.
4.If made pon or chi incorectly and admit mistake while not showing incorect tiles, no penalty is given for the first time in 1 hanchan, second time is penalized with dead hand; if tiles were shown the dead hand applies.
5.No yaku hand applies same as point 3.
6.If player has less or more tiles than required, dead hand is applied.
7.During draw dead hand is never tenpai.
Chombo: 3000 to All

ELO:

Max. 250%, min 10% added/droped
Op1-3 = Opponents Elo
Elo = Player’s Elo
P – Points – starting points (ex. 35000 – 30000)

1st place: 25x(op1/elo + op2/elo + op3/elo)/2 + 0.001p
2nd place: 10x(op1/elo + op2/elo + op3/elo)/2 + 0.001p
3rd place: -10x(elo/op1 + elo/op2 + elo/op3)/2 + 0.001p/2
4th place: -25x(elo/op1 + elo/op2 + elo/op3)/2 + 0.001p/2

+20 – 1st place in official league game
+10 – 2nd place in official league game
-5 – 3rd place in official league game
-10 – 4th place in official league game

Small tournament overall:
1st place – +50
2nd place – +40
3rd place – +30
4th place – +20
5th place – +10

Big tournament overall:
1st place – +100
2nd place – +90
3rd place – +80
4th place – +70
5th place – +60
6th place – +50
7th place – +40
8th place – +30
9th place – +20
10th place – +10

In case of doubts the judge may decide right course of action.

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